So yeah I got that same flash error and I checked the code. So basically the game mechanism is that the total amount of time you have for your reaction is limited. Also you'll be punished for pulling the lever when there's no anomaly by deducting 10s from the time . So if you almost run out of time and pull the lever when there's no anomaly the time may turn into a negative number or a very small number, but you won't die instantly until the next anomaly arrives. So there's actually another way of beating the game: just keep pulling the lever repeatedly like a drone for every few seconds. This action will reset the next anomaly countdown, and as long as you'll don't have the next anomaly, you won't be dead even your time turns into a negative number. Not sure if it's a loophole or what.
Well, I found 3 images in image document which could call as ending, but I wonder how to achieve the ending that taken by renzyl? Could someone give me a tip...
An interesting game with an engaging premise and concept. I've only gotten the Mediorca ending and another one (I can't remember the title) in which the newly-made orca drone gets up a little shakily. I'm aware this is a 1.0 release, so here's what I encountered.
Early on the visual and audio anomalies are easy to identify, and unless I am playing with my eyes closed it's hard to mess up that bad. Where things get tricky, however, is when the subject is nearly covered in the rubber material from the neck-down; around the time when the player is prompted to tune some specific waves to the client's personal preferences on the down-low. I've had moments when I wouldn't see anything or hear anything, and suddenly the subject would vanish and cue the game-over dialogue before clicking your way to the Mediorca ending. Other times a flash of a visual anomaly would pop up and instantaneously the same outcome occurred, and I couldn't react fast enough to that transition within milliseconds. Sometimes I'd get the vanished dialogue when an audio anomaly cues, something else I couldn't predict or react to fast enough.
I would scroll backward with my scroll wheel and look to double-check if there was anything more cleverly hid or less quiet in the later part of the transformation, when a more keen set of eyes and ears is required to keep the subject in the chair. I'm not sure if others encountered similar instances as I have.
I hope this feedback helps. I look forward to seeing more in the future.
But some issues: There seem to be some cases where things interrupt each other or aren't paused, for example, I was getting the ending with high client approval and low Darkwitt and was casually reading through it, only for Darkwitt to interrupt the ending with "Stop" saying the values dropped too low and giving me a game over while I was watching an ending. And, possibly due to that, There were several error messages about the voicelines popping up in that ending, but those could thankfully be ignored.
Several times, anomalies or monitor changes popped up while I was reading dialoge boxes. And I had stage transitions happen while in the middle of reading a client request, interrupting it and causing me to fail it, not even giving the option to accept or reject.
Two of the endings are both labled as ending 1 of 4, I think the Mediorca and Perfect ending
Apart from that... I am honestly surprised that a game like this was made in a Visual Novel engine, I assume most of the jank comes from that.
Anyways, I enjoyed it, looking forward to seeing more.
Ah, and one more thing, it may be good to see some kind of indicator on how well you are doing, both with the anomalies and with the brain waves. Not necessarily a precise indicator, but it would be helpful to have some idea apart from the dialoge between stages.
Minor bug? the line"now on your feet drone" doesn't play the correct audio file. Some of Darkwitt's lines also get cut on the last word.
oh i managed to cause a crash by stopping intrusions but not balance the waves lol
Also minor complaint, i found that one of the visual anomalies behind the left screen machine (appears as 2 orange eyes?) can be too subtle and i think i missed it once or twice.
The game looks good with and pretty cool idea with a simons says colour panel. As for the switch leaves to get the right brainwave. i do find that part confusing. its trying to get the right switch in the right direction. with you flipping two switches at once. making the game tricky and a pain. i think the wave length is good, but i think it be better for the switch on the middle left to power the waves, press the bottons and use a type of middle lever, up to adjust the power, down to decrease the power. cos its VERY EASY to get that mess up. when you find out. its already too late and you loose. i feel that would be a change. keeping that as a separete thing
It's a really cool idea and a unique take on the FNaF gameplay style and there was a decent bit of work put into this but...
First off: the game was rather very slow to the point it became boring and was taking way too long. It's good that it was going slow at the start so there was time to adjust, but maybe there could be a "switch" to speed up the process?
Secondly: why not keep the labels for the controls or at least have an option to see them? It became difficult to remember what was what and I almost made a couple of mistakes because of it.
Finally and most importantly: my game crashed... I worked kinda hard to get to the end, obeyed all of the clients requests, just for it to crash shortly after taking a look at the black goo client.
It really isn't bad and has good elements, but needs a lot of refining.
Okay, so I figured out how to use the mouse wheel function, and that removed a lot of my frustration when trying to deal with the high-speed incursions at the end of the game, since it allowed me to "rewind" time.
I finally unlocked ending number one, though it seemed some of the voice dialogue didn't fit the written dialogue. And one or two places of the written dialogue conflicted as well, since one part ordered the drone to kneel and then the dialogue wrote that the drone in the ending was rising instead. I won't spoil the ending for those who are also playing, but I thought I should note those minor issues that I discovered when seeing ending 1. If you're looking for a proofreader to double check things matching with the vocals so it all lines up, I don't mind helping out, provided I don't have to edit anything that's graphic.
Tried to play this game, but I seem to have a game-breaking bug. I've yet to hear any sound incursions. They're almost certainly happening because the game over seems to happen randomly and without visual intrusions active. The attempt that made it the farthest had me randomly pulling the auditory stabilizer, which managed to pull me a decent way past the first client request.
The concept is neat and it's a good level of challenge, but it's unfortunately unplayable for me because of this glitch.
So something that I'm noticing but I'm not sure if it's bugs per se, is the maintaining/adjusting waves seems optional. I've yet to make it to the end, due to skill issue, but it seems that you can progress the game without needing to make adjustments to the alpha, beta, etc waves. I'm sure that the ending will vary based on if you do as the client asks or not, but just wanted to point out that it doesn't seem to effect my progress from what I can tell so far. (Maybe it effects the end and I'm just unfortunate to not have made it yet)
On that note, how many endings are there currently?
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So yeah I got that same flash error and I checked the code. So basically the game mechanism is that the total amount of time you have for your reaction is limited. Also you'll be punished for pulling the lever when there's no anomaly by deducting 10s from the time . So if you almost run out of time and pull the lever when there's no anomaly the time may turn into a negative number or a very small number, but you won't die instantly until the next anomaly arrives. So there's actually another way of beating the game: just keep pulling the lever repeatedly like a drone for every few seconds. This action will reset the next anomaly countdown, and as long as you'll don't have the next anomaly, you won't be dead even your time turns into a negative number. Not sure if it's a loophole or what.
Well, I found 3 images in image document which could call as ending, but I wonder how to achieve the ending that taken by renzyl? Could someone give me a tip...
How do you get ending four?
An interesting game with an engaging premise and concept. I've only gotten the Mediorca ending and another one (I can't remember the title) in which the newly-made orca drone gets up a little shakily. I'm aware this is a 1.0 release, so here's what I encountered.
Early on the visual and audio anomalies are easy to identify, and unless I am playing with my eyes closed it's hard to mess up that bad. Where things get tricky, however, is when the subject is nearly covered in the rubber material from the neck-down; around the time when the player is prompted to tune some specific waves to the client's personal preferences on the down-low. I've had moments when I wouldn't see anything or hear anything, and suddenly the subject would vanish and cue the game-over dialogue before clicking your way to the Mediorca ending. Other times a flash of a visual anomaly would pop up and instantaneously the same outcome occurred, and I couldn't react fast enough to that transition within milliseconds. Sometimes I'd get the vanished dialogue when an audio anomaly cues, something else I couldn't predict or react to fast enough.
I would scroll backward with my scroll wheel and look to double-check if there was anything more cleverly hid or less quiet in the later part of the transformation, when a more keen set of eyes and ears is required to keep the subject in the chair. I'm not sure if others encountered similar instances as I have.
I hope this feedback helps. I look forward to seeing more in the future.
An interesting game, got all four endings.
But some issues: There seem to be some cases where things interrupt each other or aren't paused, for example, I was getting the ending with high client approval and low Darkwitt and was casually reading through it, only for Darkwitt to interrupt the ending with "Stop" saying the values dropped too low and giving me a game over while I was watching an ending.
And, possibly due to that, There were several error messages about the voicelines popping up in that ending, but those could thankfully be ignored.
Several times, anomalies or monitor changes popped up while I was reading dialoge boxes.
And I had stage transitions happen while in the middle of reading a client request, interrupting it and causing me to fail it, not even giving the option to accept or reject.
Two of the endings are both labled as ending 1 of 4, I think the Mediorca and Perfect ending
Apart from that... I am honestly surprised that a game like this was made in a Visual Novel engine, I assume most of the jank comes from that.
Anyways, I enjoyed it, looking forward to seeing more.
Ah, and one more thing, it may be good to see some kind of indicator on how well you are doing, both with the anomalies and with the brain waves. Not necessarily a precise indicator, but it would be helpful to have some idea apart from the dialoge between stages.
Minor bug? the line"now on your feet drone" doesn't play the correct audio file. Some of Darkwitt's lines also get cut on the last word.
oh i managed to cause a crash by stopping intrusions but not balance the waves lol
Also minor complaint, i found that one of the visual anomalies behind the left screen machine (appears as 2 orange eyes?) can be too subtle and i think i missed it once or twice.
The game looks good with and pretty cool idea with a simons says colour panel. As for the switch leaves to get the right brainwave. i do find that part confusing. its trying to get the right switch in the right direction. with you flipping two switches at once. making the game tricky and a pain. i think the wave length is good, but i think it be better for the switch on the middle left to power the waves, press the bottons and use a type of middle lever, up to adjust the power, down to decrease the power. cos its VERY EASY to get that mess up. when you find out. its already too late and you loose. i feel that would be a change. keeping that as a separete thing
It's a really cool idea and a unique take on the FNaF gameplay style and there was a decent bit of work put into this but...
First off: the game was rather very slow to the point it became boring and was taking way too long. It's good that it was going slow at the start so there was time to adjust, but maybe there could be a "switch" to speed up the process?
Secondly: why not keep the labels for the controls or at least have an option to see them? It became difficult to remember what was what and I almost made a couple of mistakes because of it.
Finally and most importantly: my game crashed... I worked kinda hard to get to the end, obeyed all of the clients requests, just for it to crash shortly after taking a look at the black goo client.
It really isn't bad and has good elements, but needs a lot of refining.
Oh yeah, also the red looks more like an orange and a lot of the changes were really subtl.
Yeah this game reminds me that I am color weak. It's been a long time since I felt frustrated because of my color weakness.
Okay, so I figured out how to use the mouse wheel function, and that removed a lot of my frustration when trying to deal with the high-speed incursions at the end of the game, since it allowed me to "rewind" time.
I finally unlocked ending number one, though it seemed some of the voice dialogue didn't fit the written dialogue. And one or two places of the written dialogue conflicted as well, since one part ordered the drone to kneel and then the dialogue wrote that the drone in the ending was rising instead. I won't spoil the ending for those who are also playing, but I thought I should note those minor issues that I discovered when seeing ending 1. If you're looking for a proofreader to double check things matching with the vocals so it all lines up, I don't mind helping out, provided I don't have to edit anything that's graphic.
Surprisingly pretty fun and I enjoyed going through it ^^
Tried to play this game, but I seem to have a game-breaking bug. I've yet to hear any sound incursions. They're almost certainly happening because the game over seems to happen randomly and without visual intrusions active. The attempt that made it the farthest had me randomly pulling the auditory stabilizer, which managed to pull me a decent way past the first client request.
The concept is neat and it's a good level of challenge, but it's unfortunately unplayable for me because of this glitch.
how do i get the transformation started im having issues with that
any one know to start the transformation i cqnt seem to get it sorted
Not sure! The tf should be happening in front of you, though he goes through a sequence of hypnosis first.
i cant do it i always get caught
may i ask how do you get all of the endings
Are there any hints towards the 4th ending? I think I tried a few things already but always seem to get ending 2 or 3
So, is this game a horror game, having any jumpscares?
So something that I'm noticing but I'm not sure if it's bugs per se, is the maintaining/adjusting waves seems optional. I've yet to make it to the end, due to skill issue, but it seems that you can progress the game without needing to make adjustments to the alpha, beta, etc waves. I'm sure that the ending will vary based on if you do as the client asks or not, but just wanted to point out that it doesn't seem to effect my progress from what I can tell so far. (Maybe it effects the end and I'm just unfortunate to not have made it yet)
On that note, how many endings are there currently?
What are the chances of getting an Android version, or is that in the "if it's well-liked enough" category?
Found an exception at the last part of the protocol, while the client was doing a request. Even attempting a rollback triggers it still:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 565, in script
jump client_customization
ScriptError: could not find label 'client_customization'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 565, in script
jump client_customization
File "D:\Itch.io\DroneTechnician-1.0-pc\renpy\ast.py", line 1695, in execute
rv = renpy.game.script.lookup(target)
File "D:\Itch.io\DroneTechnician-1.0-pc\renpy\script.py", line 894, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'client_customization'.
Windows-8-6.2.9200
Ren'Py 7.3.0.271
Drone Technician 1.0
Fri Mar 01 17:21:28 2024
[/code]
Also, I'm on win 11, not sure why the program is identifying it as windows 8
That one I couldn't tell you, but I did fix the error that you were getting!
Thanks alot! :)
Welcome! Thank you for pointing it out. ^. .^